Game Design · November 8, 2026
3D vs 2.5D: how we choose a perspective
Why we sometimes pick a fixed camera with real 3D depth instead of a fully free camera.
Isometric puzzles lit by a single lantern.
Example description for a 2.5D game. Edit it from the dashboard.
Why we sometimes pick a fixed camera with real 3D depth instead of a fully free camera.
3D aerial combat above floating cities.
Fast races across shifting dunes.